RoyalTeaTime's Profile

Ranked #1960

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150 Points

Games
MizzleBury
3596
0

(!Warning english is not my main language, sorry if I made any mistakes!) MizzleBury is mostly a strategy game. Having a really old classic feel to it.It was made for the Mini Ludum Dare 69 GameJam.   Requirement- a screen resolution of at least 800x800.   Controls - mouse click.   I really suggest reading the help window in thebottom left to help understanding the game.If you got any question or something you don'tunderstand feel free to email me or leave a comment.   A bit of game story :MizzleBury take place in the year 927 in a parallel universe of magicalsteampunk. You live as a drone commanderwho need to colonize the MizzleBuryregion with the help of your fellow soldiers.The region of MizzleBury is consisted of many different flying islands. Each holding different dangersand treasures.   A bit about How it was done:MizzluBury is a gameJam game, it was made in 3days. I rushed that project, but I'm really proud of the results. To make this game I used Unity for the engine, and Piskel for my sprites. Everything in the game was made by me except for the music that was made by one of my friend and I did not used any old assets I had already made.  A bit about me :I'm an inspiring game dev, mostly focusing on learning programming skills. I've been doing game dev for less than a year so I'm still really new to this. But I got a lot experience as a player. This is my second game jam, the first one being LD35. I absolutely LOVE gamejams, so this is why even  if I became aware of this one pretty late, I decided to participate anyway.   Contacts: email : royalteatimestudio@gmail.com twitter : https://twitter.com/RTTStudio my a bit out of date website : http://rttstudio.com SoundTrack Made By NINE - https://soundcloud.com/ninon-aud  Thanks for trying my game, please leave a comment! :)


Roasts
Tutorial/Learning Curve Mechanics

First Really nice game, I played every pikmin game and this is for sure really similar. You adapted the mechanics for the 2d view really well. But I came across some weird bugs. Plucking counting like they were carrying something while they are meters away. Monster getting stuck at really low health. plucking turning non-stop. Think you got some bug fixing before working on anything else. The graphics and animations are really great though same for the sounds. The learning curve and tutorial are well made and easy to understand, but I don't know for people who did not play pikmin before this may seem a bit strange. Really Good overall. Keep working :)

7 years ago

Okay the first was like sometimes, when throwing pluckings on anything, monsters or objects alike, the counter would go up, but the plucking who just like stay beside me, or the contrary where I throw a plucking and he counters go up, but he just get stuck in the others plucking. I don't really know how to explain it. The main issue is that I got difficulty to get the 5th plucking on an object for example or that in the final a single plucking would bring an object that requires five cause the 4 others are glitch somewhere. Don't know why it happens. Seem to do it with anything.

Sometimes, when fighting a creature, it's like the creature dies, it stop fighting back, stop moving and all. But it's not in death state, it still got like a 1/16 of it's health and my pluckings can't get it to finish it. Don't know what cause this either. Maybe the health value jumping to negative instead of zero, skipping the death state part. Really don't know, seem pretty random.

And the turning plucking is more of a visual bug, when a plucking is carrying something, like he was trying to face of the very middle of the object he is carrying he just turn on himself indefinitely ( still moving and doing is action, it's just that the sprites is turning non stop.)

Keep the good work going. You got something pretty cool going :)
If you could take 15 min of your time and try my little game that would be very nice of you, if you have
some time to spare.

7 years ago
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