A tough-as-balls platformer where you can jump too much. Depending on the unique challenge of each level, you'll have a different amount of midair jumps you can use. Double jump! Triple jump! Quadruple jump! When does this madness end? This is the alpha build of the game, so there are only 12 short levels. I've been developing this as a hobby since last November. It would be useful to know: 1) Did it look right on your monitor? Was any of the text overlapping or too big (or even too small)? 2) Was it off-puttingly difficult? Despite the game's title, the first few levels still need to be approachable. You are supposed to die a lot, but the levels are also very short, so don't measure your potential struggle with it in deaths, but rather in time taken or progress made.3) Did you feel like you understood all of your movement options and when to apply them? Did you understand everything by the end? How could they have been explained or demonstrated better?Thanks!
From the beginning up to seeing and interacting with that pannel that controls the pool cover, things were laid out in a way in which I knew what to do. After that, I had no idea.
It didn't feel like I was figuring things out, but more like I was just trying everything. I guess it's supposed to be like that up to a point as you take a look around and figure out what you can do, but I couldn't figure out what I could do for too long, so it wasn't keeping me invested. By the time I stopped I'd collapsed the parasols (what was that for?), found the thing in the shed, connected the pool things together, and opened the pool cover further.
Is there a key for the "manual override"? Was that a keyhole below it? I didn't find the key. That seemed like the goal immediately, so if it was then that implication worked well.