Ranked #1219
205 Points
Lithobius is a nonlinear, exploration-based 2D platformer (Metroidvania) set on Kezoron, a "seemingly desolate planet" with a history you will soon discover. You are a woman named Armis Venandi, who is in a tank exploring the underground maze of this planet. You will encounter giant, carnivorous bugs that want to destroy your tank and eat you alive. Among these monstrocities are giant termites, beetles, ants, moths, and spiders, though there are more to discover. As you explore the game world, you will find new weapons and upgrades for your tank. Find armor upgrades to increase your hit points, bomb upgrades to increase your bomb capacity, spatial data disks to add data to your in-game map, and machine parts for a surprise if you find all six. There are six locations to explore, ten enemy types, four bosses, and multiple save tents for saving your progress. Lithobius has both keyboard support and controller support. This solo-project was created using Multimedia Fusion 2. I made all of the assets myself using only gray colors. I am definetly not a pixel art or animation expert, so any feedback on those matters is definetly welcome. This is my first large-scale game, so feel free to leave any critisisms. Thank you very much for your time, and I hope you enjoy playing Lithobius.Lithobius also has a Deviant Art page:https://www.deviantart.com/lithobiusgame -Neil Cudney Clickteam Fusion Engine, 1 Player, Resolution: 800 x 600 p, 60 Frames per Second Estimated Game Length: 30-60 minutes for a first-time play-through Keyboard Controls: wasd: move 1 (num keypad) or , key: jump and confirm selections in menus 2 (num keypad) or . key: shoot 3 (num keypad) or / key: pause and view map and player stats spacebar: toggle weapon W to use the save tent Controller (Xbox 360) Controller Stick: move A Button: jump and confirm selections in menus X Button: shoot Y Button: pause and view map and player stats B Button: toggle weapon Up: use the save tent. Button configurations may vary depending on your controller.
Cannon Ball is shaping up to be a great game so far. The game controls well, and I love the physics. Also, there is a sense of satisfaction whenever I take out multiple asteroids with one shot. I only have two recommendations for improvement:
The game is really easy. I had to turn the difficulty up to level 20 before the game got challenging.
The game can be a bit repetitive, though this is usually the case with games that only have one or two enemy types. The higher difficulties could use something to mix things up, like a new enemy type perhaps (for example, what if there were large asteroids that broke up into smaller asteroids upon shooting them?).
Great job on this game Dukebot!