This is a standalone sequel to FF6 which I am developing. It takes place 100 hundred years after Kefka's downfall. The followers of Kefka now live in tents in a wasteland near what used to be Vector and its ruins. The Kefkites live in complete poverty waiting the return of their god; Kefka, holding on to the belief that one day he will return and restore them. The story follows Augustus and his son Ceaser who set out on a journey to infiltrate the Magitek Facility which they believe holds the secret to reviving magic and their subsequent redemption. The Returners now dominate Gaia, who have grown corrupt through overindulgence and hubris, stand opposed to Augustus and his aims. Their ability to dominate Gaia has only expanded as their growth in technology has expanded by leaps and bounds through the discovery of minerals in Narshe. The revival of magic threatens their way of life and also their very existence as the memory of the destruction of the world is still fresh in their mind. One thing is certain, as Augustus departs his austere camp the world of Gaia will never be the same when the world of balance once again is shaken. The battle system will be based off of Esper collection. Each Esper will only be used by a certain character allowing that character to build a certain trait much like the original; except, not everyone can equip a certain Esper. At a point in the game you will have to hunt down Espers and kill them in the right order. Each Esper will give you a certain advantage over other Espers similiar to Mega Man games. There will be four worlds: World or Order, World of Ruin, World of the Espers, and the Moon. Game features: An all new cast of character plus old characters also return. Join the hunt for Espers. Gameplay is based on scavenging and conserving as much as possible. Travel to the moon. Gameplay is difficult and sometimes unforgiving. Multiparty tactical battles. If any of you support my work please support me on https://www.patreon.com/ageofthereturners
Let me first of all say that I think the story is horrible, but the dialogue and the way the characters talk and speak is very well written A+. I found myself laughing.
The combat is good, but I found the lack of a run option incredibly annoying especially as I was getting stronger and wanting to skip weaker encounters. I also thought it weird that you can poison ghosts.
I made it to the Sinister castle. I found the puzzle there extremely vexing without any hints whatsoever. I'm not even sure if I'm able to reach the 3rd floor except with a glimmer of hope from a random switch.
The music is well-chosen for the specific areas that you are in. I like the heavy metal rock in the guys room and the apples that were running too fast.
Right now I give it a C.
Thank you so much for your feedback.
1. I took to heart everything you didn't like and I made some changes so far. The 5 minutes thing I changed to 1 minute, but I would encourage you to try to go upstairs without waiting you will get a surprise.
2. The Choboco eating thing will stay because these are the bad guys.
3. I will give the player an option of skipping the introduction to the point where he is standing on the mountain. Would that fix that in your opinion?
All the bugs have been fixed, but I can't figure out why it's not changing the name of the drone……
4. I kept the charset same intentionally because this is a cult and individuality is discouraged.
You play as hero and villain. As the story goes on you'll understand this.