LushkinR's Profile

Ranked #325

5

400 Points

Games
CubiX Fragment
1757
0

Resolve hundreds of levels by moving your Cube on different tiles. Explore them and collect the the CubiX fragments to unlock Worlds. Your journey only begins ! Hundreds of levels Progressive difficulty puzzles Multitude of tiles to allow you finish the levels on your own way You can challenge yourself and be the best of every players : Finish levels as quickly as you can... ...within less steps possible... ...collecting all the fragments Or you can enable relax mode, and juste enjoy levels.Totally Free !No ads on Game Play phase !You can watch them from menu to support me, but it's up to you.


CubiX Fragment - Release
1687
1

Resolve tons of levels by moving your Cube on different tiles. Explore them and collect the the CubiX fragments to unlock Worlds. Your journey only begins !Customize your Cube with multiple skins. And try to unlock them All!- Tons of levels- Progressive difficulty puzzles- Multitude of tiles to allow you finish the levels on your own wayYou can challenge yourself and be the best of every players :- Finish levels as quickly as you can...- ...within less steps possible...- ...collecting all the fragments


Roasts
Mechanics Controls

Hello !
On the paper, your game looked awesome. Here some good points and points to upgrade :)

The good ones :
- I definitively like the mechanics of your game. The way you can pass through the "sanke" itself if dots does not collide is cool.
- I also like the visual Idea of your game with shadow
- The music is very dynamic (but contrasts with the slowness of controls)
- Skip function for levels. Honestly without this one, I think I wouldn't go as far as I did in your game.

Points to improve :
- The menu !!!! Even if you took the GamePlay phase on the menu screen with shadow and the moving snake. You should probably make it a little more beautiful. My first impression was : "What the hell is that ?! Windows 95 menu ?" (no offence

4 years ago
Game Graphics UI Graphics

(no offence

4 years ago
Mechanics Controls

Sorry my review failed to appear properly due to emojis. Here the complete text from the beginning.

On the paper, your game looked awesome. Here some good points and points to upgrade :)

The good ones :
- I definitively like the mechanics of your game. The way you can pass through the "sanke" itself if dots does not collide is cool.
- I also like the visual Idea of your game with shadow
- The music is very dynamic (but contrasts with the slowness of controls)
- Skip function for levels. Honestly without this one, I think I wouldn't go as far as I did in your game.

Points to improve :
- The menu !!!! Even if you took the GamePlay phase on the menu screen with shadow and the moving snake. You should probably make it a little more beautiful. My first impression was : "What the hell is that ?! Windows 95 menu ?" (no offence) I am not designer, I juste say what I think
- Controls. OMG so much latency. Have you thought about arrow controls ? I mean swipe is cool, but the latency is very, very, very, VERY, very frustrating. I have spent about 30 seconds turning around a single dot I was not able to collect because when I tried to move , I was always 5 pixels on it side. Or maybe you should try to make it more reactive
- Spawn location: Sometimes A dot spawns on the right upper corner, just behind the counter. So it is a little bit harder to collect.
- No "ingame" menu : I didn't found how to go back from a level to the menu. Until I die and the tap "Back" it seems to be impossible.
- Advertisement : First I was like "Oh cool, this guy allows you to skip the level by watching an Ad, this is not intrusive and a kind of reward. Very nice". Then I discovered the Ad between levels, so I was Ok, why not, If it not every level change, that could be a normal business model, after all, the game is free. But the I have made a very ugly discovery .... You showed me the Ad on "Play" button tap (the one that make you navigate to level selection). I think you should remove this one. The player haven't even started playing the game, you smashes him with an advertisement, nor very cool
- Gameplay a little bit long on first levels. You sell me a game with shadows from the very beginning (your menu) And I had to spend a loooooot of time (due to control latency) to try and finish the first level when I have some points moving in a blue box, And I have to collect 10 of them. (In my case I died so much times, I just skipped the level to see what is next). So probably should make it progressive. Collect 2-3 points on first level and increase it.
And finally I'm not a big fan of the light blue the first dot is colored, too much blue. But this one may not count for the review

Any way your game has a big potential, the main mechanic is here. I think you just need to set it up the right way.
Hope I've helped you with this review !

4 years ago

Hello !
Thanks a lot for your feedback, I appreciate it :)
I'll take note of your advice about unlocking a part of a cube by watching an ad.
About controls I have made several tries with swap, and different types of buttons, but buttons were taking place on the screen and somehow could annoy the visibility. But, maybe I should allow player switch control from the menu.
Finally, it took me about a year to develop this game, however GameDev is not my full time job, so I worked on the game about 2-3h/day, but it definitely worth it :D

3 years ago

Thanks

3 years ago

Thanks for your feedback :)

2 years ago
Liked

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