Ranked #343
395 Points
"Freedom is the right to choose what binds us."REC/REW is an-going project for a Visual Novel about a young man moving his first steps life, splitting his time between college, friends and his fight to win the heart of his long time crush.A sudden murder will trigger a chain of events ultimately leading him to question the very nature of the world he lives in.Note: there is no section on RMG dedicated to Visual Novels. In my personal opinion RPG was the closest guess.
I really enjoyed the way you put your feelings inside this... story. It's more of a "story" than a "game". There were a couple times I was really, really moved.
I sincerely hope putting everything into this work helped you out.
I was going to mark "game mechanics" as the point which needs the most work, but then I decided to leave that post void. The guide often says, things cannot be changed. Hence, there is no need to add the possibility for me to change how the story unfolds.
Did that, only to be stopped by yet another error about a missing file. This time it's "img/titles2/Splash_0.png" only I can't seem to get throught it even if I put a png there (I went as far as copy-pasting both the path and the file name to make sure I was not misspelling it, to no avail).
1 year agoGetting to properly hit my opponent is rather hard as other people already pointed out.
The premise is simply great! As a fellow Italian who inhabited Lombardy for some years I can't but feel exhilarated by the mood of this game and the way you "bent" history to craft your lore!
Simple and funny game. Got to the fourth level and died a bunch of times, still I never felt frustrated.
So far... no, I can't escape. Still I had fun at trying, and I do like the clean and essential graphics which reminds me of the times back when my "computer" was a ZX spectrum connected to my home's CRT televion ^_^
Well written and the characters are pretty likeable. (Hassan's tends to break the fourth wall a bit too often but that's OK, looks like he's, uh... *that* sort of character). I also like the general feel I got from the graphics.
If I have to find a downside I'd say, the way characters keep bounching up and down. I guess that's meant to show they're breathing, however it feels a bit odd after a while. Might simply be a matter of taste, me being used to "classic" visual novels where sprites normally do not move.
Oh, and a "skip text" button could also be a neat add on (granted it's not already present in the full version of the game and the demo I played is simply missing it).
ps. in my country the game's called "Lupus in Tabula" (lit. "wolf on the table") and I'm kind of a fan of it ^^
Pros: the sprites have a style of their own, some of them being good at deliverying what characters are feeling. I can't really say they are "gorgeous" or whatever, still they do make your work look "yours" and not just "yet another visual novel resorting to freely available assets" (that is, unless you're using assets I'm not aware of XD!).
Cons: you should improve usability and perform some debugging. After my first playthrough the writing "the end" got struck on-screen and did not fade away. In addition the game crashed quite a few times for reason unknown. Oh well I guess that's one of the reasons why you put the game here so no big deal.
Small suggestion, the UI could benefit a couple buttons directly on-screen (not in a separated menu) such as an option to skip already read text. Long story short: the sort of thing you'd expect to see in a VN's interface.
Can't say much about the story, right now it's just a quick peek and the characters are (barely) outlined. If you happen to work on it I might give it a try.
Langobardia Horribilis: in Trebia