NeoWars is a sci-fi themed node-based RTS game with deep tactical gameplay. Land your harvester on a planet to gather its resources. Connect to an empty resource field to take it over, and build an efficient distribution network between your harvesters. But beware, you are not alone.Up to 3 enemy AI players battle with you for the last remaining harvester on the planet surface. Be smart and quick to achieve a glorious victory. Use different upgrades, buffs and debuffs to gain the edge over your enemies.The game has a unique payment model for mobile, we call “Free2Paid”. With every IAP or watched ad, you not only get rewarding items in return, but fill up a bar that unlocks an ad and IAP-free version of the game.__________________________________Features• Beautiful and minimalistic themed sci-fi art• Tactical game play on 5 different environments• Campaign with 50+ planets to conquer• Up to 5 difficulties per level – from easy to insane• 4 permanent upgrades• 35 buffs/de-buffs for friendly and enemy nodes in 5 rarities• Advanced enemy AI with up to 3 opponents on a single map• Unique “Free2Paid” model -> watch ads or make some IAPs to unlock• Awesome 8-layer interactive music score• Lefthanded mode• Reduced graphics settings for low end devices__________________________________Google Play/ Game Center• 23 achievements• leaderboard• Savegames across multiple devices• Can be activated/deactivated in settings menu
What is Juicy Jelly Barrel Blast? Juicy Jelly Barrel Blast is an endless one touch controlled barrel shooter using the well known mechanic of Donkey Kong's barrel levels spicing it up to whole new game experience. How to play: Juicy Jelly Barrel Blast is really easy to play. It's all about right timing. Just tap somewhere on the screen to shoot Juicy Jelly from barrel to barrel, but make sure, it does not hit any obstacles inbetween. Catch as much fruits as possible to get more hearts and unlock tasty fruits. As soon as you have gotten the hang of it, try to get 12 consecutive shots before the star effect vanishes. Now you are in juice heaven, each fruit converts to a star and gives bonus juice but also speeds up the game a bit. This is where JJBB gets even more exciting. 35 achievements and 4 leaderboards keep you going to compete with your friends or other players. Features Endless levels with a huge variety of randomized level parts, that adjust to your skill Unlock and collect a number delicious tropical fruits Avoid syrup sucking spike monsters and other dangerous moving obstacles Collect powerful aim helpers for an even better game experience Consume speed up stars to fly as fast as possible Race to the top in up to 4 leaderboards Get free daily heart rewards to help you reach even higher! Wonderful 3D graphics and a crazy soundtrack Supporting iOS GameCenter, Google Play Games Services and Amazon GameCircle Supported languages: English, Russian, German, Spanish, Portuguese, Japanese, Korean and Chinese (Simplified)
I played the PC Demo and could not
* The game is interesting and has a lot of cool elements and puzzles which are not so common in platformers.
* The overall art style is really nice
*I don't get into a game flow. I think its because of the level design as well as the background art. For me it's kind of hard to distinguish the background from the important interaction game elements. It would be great if you would reduce the contrast of the not so important elements a bit, just to undestand the level layout better.
* Regards to the leveldesign, give the player a little more space, it felt always very dense.
* The camera is too close to the player imho.
*Please be a little more forgiving on the controls. The long jump is sometimes really hard to do, even though I played with the controller.
*The main character is a little weird to me, as it has wheels but can still jump. I would have gone with a full animated robot in a human form ;)
* The tutorial is nicely done, but I would love to speed up the text more. Also the reveal text has a small issue with printing the word half and then switching to the next line
Thank you so much for having a look at our game.
Good feedback regarding the music/sfx. We have made the music with Music Make Jam (we are only 2 guys only with art and programming background). If you play the game you will realize that the pace does actually quite fit. Its a 100 bpm and I have tried fast bpms without getting the same good feeling. Nonethless there might be better fitting music, but therefore we would need a professional composer which is too expensive atm. Regarding the SFX you are totally right, we need more variants of particular sounds!
Really really happy you like our game! :D
I might be asesoned developer, but that does not protect you from making bad games, I know this, because I have worked on enough games which I think are medicore or even really bad ;).
Great installs is relative, as 15k DLs seems a lot for two weeks, but we have had a little feature in the Google Play Indie Corner and it was less DLs than expected tbh. It wasn't so bad either, because we had time to polish the game more. Nonethless the Google Play Store is a bitch to get a decent number of downloads, its really hard, and we are struggling with good keywords, store conversion etc. We are actually spending a lot of time on those things and still scratching the surface. Hope to get the hang of it sometimes or switch to make some more complex games for PC/Steam. :).