IanAlbuquerque's Profile

Ranked #1788

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Games
F.P.S - Frootz per Second
2920
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F.P.S - Frootz per Second A "Hardcore FPS Clicker Game" full of kittens and sugary cereal! Ludum Dare #41 A “Hardcore FPS Clicker Game” full of kittens and sugary cereal! This was a game made for the game jam "Ludum Dare #41" themed "Combine 2 Incompatible Genres". Our take on the theme was to make a clicker game (about kittens and cereal) with FPS shooter mechanics in it. You have to click to obtain Frootz. The more you click, the more FPS (frootz per second) you get, which corresponds to the FPS (frames per second) of the FPS (first person shooter) game the kittens are playing. Gameplay footage: https://www.youtube.com/watch?v=Adfidlxx174 ** DOWNLOAD:** via Ludum Dare #41 Link: https://ldjam.com/events/ludum-dare/41/f-p-s-frootz-per-second ** DOWNLOAD:** via Itch.io Link: https://ianalbuquerque.itch.io/fps-ludum-dare-41 What do you guys think of our game :D? _________________ Reviews "Casually Hardcore" - My mom"A lifetime experience" - Cat Lady"Is over 9.000!" - Copyrighted Character_________________Game Developers  Gabriel Medeiros ("Cyber Twilight") [Game Design & Playtester]gmgabmedeiros@gmail.com Ian Albuquerque [Game Design & Programming] ian.albuquerque.silva@gmail.com Lucas Lima [Game Design, 3D ART & Sound Design] lucaslimareis3311@gmail.com Matheus L. Homsi [Game Design & 2D ART] mlhomsi@gmail.com Special thanks to:RPG - Rio PUC Games(a academic group for studying and making games @ Pontifícia Universidade Católica do Rio de Janeiro)


Roasts
Game Graphics Mechanics

First things first: congrats for the game! It looks awesome, it has great music and a great potential!

- The graphics are on point. There are still some TODOs, but the game atmosphere is quite good
- The sound effects work really well for the game

Now for the bad part:

I think there needs to be some improvement on the "feel" of the mechanics. In the very beginning the goal of the game is not very clear and there are many things presented at once. And even after I found out what I had to do, I did not feel engaged. I think you need to think about "what is fun about my game"? "What is the experience I want the players to live"? "What sparkles the curiosity of my players"? The answers to those questions need to be sound and clear.

6 years ago
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