Ranked #532
325 Points
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~**~*~*~*~*~*~*~*~*~* A story about life and everything that matters. But most importantly- A story about you! *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~**~*~*~*~*~*~*~*~*~* - Do as you see fit, and live with the consequences. - Saving happens automatically. What's done is done. - Make the most of your life, you might not get another one. This game is intended as a unique experience for every player. Therefore, it is recommended to go into the game unspoiled and to only play it once. Just so you know: This game is still in development. The full version will also be free. This demo is roughly 1-2 hours long. Instructions and credits can be found in the game folder. Feedback is appreciated. If you want to report a bug or have any questions regarding this game, you can send an e-mail to: gameofmatter@gmail.com
This is loads of fun! Obviously, the presentation could use some work, but the possibilities for puzzles are endless .
You could also incorporate things like movement on the z-axis, or use the momentum of moving objects to create chain reactions.
Sometimes the yellow parts would get stuck in the terrain while I tried to move them, so maybe it would make sense to remove the collision while moving the blocks (or not, you could actually build a level around that).
In conclusion, with more content, decent graphics and some visual and sound effects, this could have some real potential.
Sometimes while I moved the yellows along the grey terrain they would overlap and couldn't be moved anymore (unless using the reset button).
As for the visuals, I was mostly thinking about object textures and backgrounds, just something less monotonous to look at. You could go for a photorealistic style like in "art of balance" (on Wii U and switch). That would also open the possibility of exploring different block-"materials" with different physical properties (magnets, rubber, ice, etc.).