Ranked #839
255 Points
'The fast-paced platformer where gravity moves with you.' Think that about sums it up. Any and all feedback is appreciated, and don't be afraid to be honest, even if you feel a bit harsh doing so. Only way any of us can improve. Oh, and if you'd be as nice, could you also give your opinion on the the potential alternative names, or better yet, suggest one yourself? Thank you. :)
Really like this one. Nice, elegant mechanical design and a great premise. I can definitely see some great levels being made with just the simple rules that are in place.
The problem I have is with the UI. The font you chose doesn't suit the game at all. Something much sleeker and elegant would suit the game better. Also the entire game is light colours on dark, so all the buttons being dark on light looks visually ill-matched to the aesthetic.
Keep up the good work though. With a bit of polish I can see this being very popular, especially as a mobile game. :)
Thank you. :)
It's unfortunate that both you and arkusnexus-mindlabs feel the same way about this. Other playtesters I asked really like the rotating text and felt it helped teach you how to right the camera and get to a specific angle. I'm thinking of redoing the tutorial anyway, so it might change.
Cheers for your feedback.
I'm aware of the menu flicker. That's what I get for separating logic and drawing. :P
Regarding the angle sliding issue, do you feel that sliding should start at a less steep angle, like 300 degrees or so?
Tutorial is definitely one thing that needs a full overhaul alright. Should be redone in the second to next update.
"I had trouble during normal gameplay identifying where the enemies were; not sure if it's simply rotating too fast or there isn't enough contrast between the enemies, background, and floor."
If it's the rotation speed at fault, that will be tweakable in the next version. As for visuals, they definitely need tweaking. I'll try making enemies and current health stand out a bit more.
That's actually a pretty good name suggestion, but right now I've leaning towards the uber-cheesy "GRAVITY FLUX: The Rise of Falling".
Thanks for the excellent feedback. :)