BluishGreenPro's Profile

Ranked #676


200 Points

Robo's World: The Zarnok Fortress

Now available on Steam! Free Demo available on page!Robo’s World: The Zarnok Fortress is a Free Roaming Tactical Action Platformer. Take on the vast, interconnected Fortress, and battle an ever learning foe who seeks to repair each zone you sabotage. Can you master your abilities to put an end to the dark reign of the Zarnok once and for all?Explore a colorful 2D interconnected world with 8 distinct zones, each with a unique set of obstacles, composed of 50+ levels  Hack the ship's systems to cause havoc and take hazards offline  Race against time: When you are faced with a planet ravaging force of evil, managing time is important: use your map, plot your course, sabotage!  Master the alternate paths present in every level to stop the Fortress faster than anyone else!  Navigate the Digital Environment, a game-within-a-game where the clock is stopped, but you’re in an extra vulnerable state as you Fast-Travel around the Fortress  Consistent challenge presented by an adaptive AI. Use the Digital Environment to scramble their data bytes Pac-Man style  Face off against six distinct classes of enemy robots each presenting a unique combat challenge from swarming Sentries to the brutal Elites  Sneak past enemies to get the drop on them or be prepared to blast your way through hordes of reinforcements  Uncover the mysterious origin of the Zarnok by accessing Lore Terminals hidden throughout the Fortress!  Rock out to fast paced retro melodies that you’ll want to listen to long after the game is over  Play the way you want to with fully customizable controls and 5 different difficulty settings to choose from  Challenge yourself to get all 25 Steam Achievements and experience all new ways to play

Mechanics Level Design

I'll preface my "roast" by saying that I played every level but didn't beat all of them, some I skipped, not because I couldn't figure out how to beat them, that was usually fairly intuitive, but the pace of the levels felt a bit slow. I'd recommend making all the levels "faster" with objectives and necessary blocks closer together (or increase the move speed of the player?) especially the opening levels! Of course it's important to teach the player how to move, how to move things, and that red kills you, but you might actually loose some players before they get to the first Transformation mechanic, and that would be a shame!

4 years ago

Thanks for your feedback! It seems like the Level Design is pretty consistently a subject of dislike, could I ask that you be more specific about what you disliked about it?

3 years ago

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