Danger Forever is third-person scroll shooter,a bit different from usual "shoot everything in sight". Your health-bar is your fuel-bar. And everything cost energy - your movement, bumping into things, getting hit by enemy fire.Shooting and shield both cost energy, which is recharged over time.So defeating enemies is a matter of survival -- energy they had just may keep you alive a bit longer. Controls Gamepad (X360 wired controller or clone, DualShock4) -- LS to move, R1 to shoot, L1 to shield. Keyboard -- WASD/arrows to move, Z or Ctrl to shoot, Space to shield.
Most noticeable issue is movement inertia.
Jump feels a bit 'floaty' -- character should fall faster (and probably move up faster too).
Movement inertia feels kinda strange; there are lot of people who HATE inertia in platformers, especially when stopping is not instant. When you have to do a lot of jumping with changing direction (like in the section with lots of breaking platforms), that inertia becomes really annoying.
Yes, I've recently came to conclusion that game really need short 'training' level explaining controls (some are not-so-obvious, especially for newly added stuff ) and critical gameplay things (fuel/energy).
I'm being figuring out how to show/explain all of this quickly and (preferably) without text :)