All Games
Not Yet Roasted

(!Warning english is not my main language, sorry if I made any mistakes!) MizzleBury is mostly a strategy game. Having a really old classic feel to it.It was made for the Mini Ludum Dare 69 GameJam.   Requirement- a screen resolution of at least 800x800.   Controls - mouse click.   I really suggest reading the help window in thebottom left to help understanding the game.If you got any question or something you don'tunderstand feel free to email me or leave a comment.   A bit of game story :MizzleBury take place in the year 927 in a parallel universe of magicalsteampunk. You live as a drone commanderwho need to colonize the MizzleBuryregion with the help of your fellow soldiers.The region of MizzleBury is consisted of many different flying islands. Each holding different dangersand treasures.   A bit about How it was done:MizzluBury is a gameJam game, it was made in 3days. I rushed that project, but I'm really proud of the results. To make this game I used Unity for the engine, and Piskel for my sprites. Everything in the game was made by me except for the music that was made by one of my friend and I did not used any old assets I had already made.  A bit about me :I'm an inspiring game dev, mostly focusing on learning programming skills. I've been doing game dev for less than a year so I'm still really new to this. But I got a lot experience as a player. This is my second game jam, the first one being LD35. I absolutely LOVE gamejams, so this is why even  if I became aware of this one pretty late, I decided to participate anyway.   Contacts: email : twitter : my a bit out of date website : SoundTrack Made By NINE -  Thanks for trying my game, please leave a comment! :)