Bloons TD 5 is our best 5 star tower defense game. With tons of fun and exciting, the monkeys and the Bloons! Features:- 21+ towers- 15 bloon types- 2 upgrade paths with up to tier 4- Best gameplayBloons TD 5 is a best game, but you have to pay for this game. Get it for Android and Ios!
Me and my friend had five to six years ago an idea that we wanted to play a very good TBS game, but we were not really excited about the actual games in the genre and bored with the old titles. Then came the enlightenment that we should make a game ... Which eventually made an action RPG, but after four years of development, we stopped it all, even though it was so close to the goal. But this is another story. But how would we offer more than those on the market? Will it be better? Will it be like Heroes of Might & Magic 3? Or will it be better? We are not interested in them. We had one that we were creating and what it would be like we wanted. From the engine to the last drawn pixel. We had a lot of ideas we wanted to put in years ago. We thought about HOMM3, but we wanted a whole new one. In this early phase of the development, we want to share the game with you. This is just a pre-alpha version, so there are a lot of gaps in it. Most games what are made in Gmks or Gmks2 need a Directx End-User support to run properly, you can download the setup from here:https://www.microsoft.com/en-us/download/confirmation.aspx?id=35 We would be happy to accept positive and negative reviews and we are curious to how do you like the game so far. The game is have English subtitles.Follow us on Gamejolt for the newest updates too! https://gamejolt.com/games/Ilenar/373776Roast me pls hard as you can
An incremental game about probability manipulation, cards, and rolling ridiculous amounts of dice. You play by rolling 1000-sided dice, and attack your opponent only on certain rolls. But this is no mere game of chance: you will be offered a customizable deck of cards that you can use to tip the scales in your favor. Fully customizable deck of cards Cards generated procedurally, with effects such as increasing your number of dice, forcing or forbidding certain rolls, or even altering the number of sides on the dice Enemies generated by combining multiple random parts, resulting in a wide variety of possible combinations with different attributes, abilities and appearance Incremental progression. Your first enemies will have under a hundred health, but before you realize it you will be facing foes with a trillion health that require a quadrillion dice to take down Endless number of enemies of increasing difficulty to defeat. What is the highest rank you can reach? Any feedback appreciated. Anyway, thanks for your time. Cheers.
You are not dead, you are not living.. yet. Aeons ago, in a time before mith, your enemies sigil you in a realm far from reality. Weakened and far from your power, your will simply.. disappear.One echo, from time to time, hit your dreams. Something called humanity is playing with arcane power and forgotten knowledge, part of you.You simply awaken and take a look into the world. These "humans" will serve you as puppets in your quest to become powerful, again.
Kingdom Guardian is a strategy/tower defense game inspired by Plants VS Zombies game. All units, enemies and items are unlocked for this version.Features:16 defenders12 attackers7 usables/items1 playable missionsimple graphicssave/load checkpoint systemencyclopedia with units descriptionkey shortcutsno sound
"I am NOT a Monster" – is a turn-based tactical multiplayer in a retro sci-fi setting with randomly assigned roles and Mafia/Werewolf party game features. We invite you to try the beta version and would love to hear your feedback through a survey that you will find in the game.What is this game about? And what are the “Mafia/Werewolf features”? You and your friends (up to 6 people in a team) are saving spaceship passengers from Monsters, BUT: • Monsters take human form and look just like ordinary people • Monsters are among those 6 heroes who are saving the passengers • Since the roles in the game are assigned randomly, even you can be a Monster So, if you happen to be a Hero: • do your best to find and rescue the passengers • reveal Monsters among players and eliminate them If you happen to be a Monster: • infect others, and they will turn into Monsters as well or just kill the passengers • act as if you are a human and don't get exposed
This is my version of Dune The battle for Arrakis from Sega Mega Drive- 15 unique units; - 13 unique structures; - technology tree; - different sides/factions (the Houses), each with unique unit-types and super weapons; - classic UI optimized for mobile devices; - no limit of units and structures;
Command & Conquer + Chess = Planetfall. Build an army to defeat your opponent. Two-player turn-based strategy game.I made this game as a paper prototype at first, then turned into a video game as a 2-week project.Play against the computer or local multiplayer - especially fun playing against a friend on a big screen with a controller!DOWNLOAD HERE: https://dent2.itch.io/planetfallBuildings:* Base* Power plant* Factory* Smelter* Turret* Missile base* Missile shieldVehicles:* Construction* Mining* Fighter* Demolition
Hi everyone, Beyond the Void is a free to play available in early access on steam (https://store.steampowered.com/app/700570/Beyond_the_Void/). The release is planned for Q4 2018 so the game is still under development. The whole team is waiting for your opinion about the game and how it could be improved! Basically, Beyond the Void is a cross-genre between MOBA and RTS. It's a unique combination of strategy, action and competition in 1 versus 1. You experience of the thrill of being a captain of a mothership in a Sci-Fi universe. In order to destroy the enemy motherplanet and win the game, you have to be both skilled with your spaceship and handy in manageing your ressources and your fleet. Join our discord server to discuss and find players!
Epicinium is a strategy wargame where nature is a finite resource. Is it worth winning a war when you end up conquering nothing but dirt and ash? Epicinium is currently in closed beta. The beta version offers a work-in-progress look at the multiplayer portion of the game. To qualify for access, join our Discord community. There, you can also follow its progress, find other players and have a chat with the developers. Combat destroys grass and crops, and trees are trampled as tanks drive towards your opponent to level their cities. Industry accelerates global warming to ludicrous levels, causing more destruction the longer the game goes on. At the end of the game, the winner is scored for how many grass and forest tiles remain on the map. Epicinium is being developed for Windows, MacOS and Linux by A Bunch of Hacks, an indie gamedev co-op comprised of Daan Mulder and Sander in 't Veld.
Hi guys welcome to a project i have been working long on so i hope you enjoy!! if you downloaded this ╭╮╱╱╭╮╱╱╱╱╱╱╱╱╱╱╱╭━━━╮╱╱╱╱╱╱╭╮ ┃╰╮╭╯┃╱╱╱╱╭╮╱╱╱╱╱┃╭━━╯╱╱╱╱╱╱┃┃ ╰╮╰╯╭┻━┳╮╭┫┣━┳━━╮┃╰━━┳━━┳┳━━┫┃ ╱╰╮╭┫╭╮┃┃┃┣┫╭┫┃━┫┃╭━━┫╭╮┣┫╭━┻╯ ╱╱┃┃┃╰╯┃╰╯┃┃┃┃┃━┫┃╰━━┫╰╯┃┃╰━┳╮ ╱╱╰╯╰━━┻━━╯╰╯╰━━╯╰━━━┫╭━┻┻━━┻╯ ╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱╱┃
Simple is the new Complex...Inspired by Space and two weeks of drawing, Heaven's team was able to produce"Physik", a challenging indie game in which strategy is indirectly integreted to meet standards of joy.https://www.instagram.com/okh.heaven/?hl=en
Hello! An excuse of game is a in development game with combat inspired by games like Grandia and Child of Light where the turn order is controlled by a bar that fills based in characters stats and actions, with each specific action speeding or slowing things down. The game also features a party-management side where you recruit randomly generated characters, train them and send them into missions against powerful foes, while trying to go bankrupt.(what would mean game over.) Character don't have level, their strength is based on their stats, that can be trained while they are in the town, and their skills, that can be developed or discovered. On top of that characters can die, so always keep training recruits, so you still have a strong host to keep you afloat in case of disaster. In the future there will be a town-management part where you will put be able to research improvements and create resources passively, you will also be able to set characters to work in building to boost it's productions or/and usage.(Not implemented yet) At the moment the game use Free resources, in the future when the game gets more momentum i plan to hire artists to make proper assets to it. As i said in one of my posts this will likely be the last big updated in a considerable time due to some unfortunate events.