Tunnel Jet Racing


A fast and furious arcade like flight simulator race game where you race in underground tunnels.

A shield protects your racer and allows you to collide with tunnel walls, which is handy since you'll find it hard not to. However, your speed will be sapped significantly with each collision hindering your race progress.

Non-lethal weapons are available to hinder your opponents, but good luck using them effectively. Tunnel Jet Racing gets so fast you'll be struggling to avoid bouncing around the tunnel walls.

Full 3D tilt steering control.
Download new race series from as they become available.

For iOS users, email to be added to our testers list and we'll send you download instructions.

First beta release.

TBD: depending on feedback.

Quicker action - tutorial is on an actual race course requiring more immediate gameplay.

2D steering mode optional - steer left and right with limited up down movement. Would allow easier control and hence some higher speed courses.


shlippy 4 days ago

This is a pretty cool idea for a game, reminds me a bit of F-Zero or Wipeout. The ship design, music and presentation are quite good. I think the game has a good sense of speed and i like the extra little features like being able to change the ships colours. The main problem I have is the controls, although this could be because my phone doesn't have a gyroscope. I find it hard to steer and focus because I am tilting the screen so much.
The track design could be more interesting, there isn't really any scenery or obstacles. Maybe you could have a track that goes underwater or one that runs through a city. I understand that might take too long to make tho. I like the idea of targeting the other racers and shooting them to slow them down. Maybe there could be more power ups and counter attacks.

funferret 4 days ago

Thanks, this feedback is very helpful. There is a tilt sensitivity setting, which when set to max should make the steering sensitive enough that you only have to tilt the phone slightly. There are 2 different steering mechanisms in the code though, it's possible I've messed one up, so I'll check them out. Also I'll make sure the default setting is much more sensitive.

You're right about the track design, I'll be adding extra obstacles and maybe gun turrets to liven it up, then I'll have to add some more exciting stuff like city backgrounds. Water features are a good idea, I like the idea of dodging a waterfall.

I need to look at some power ups, extra shielding, speed boosts etc. There are more ships available (I just need to publish the race series for them), but I should probably show them in the menu system, so you can see they can be used (unlocked) in the future.

So much to do, thanks for your help.
Roast Em