Strings of Ambivalence combines the fast paced action of side-scrolling platformers with the intense decision making layer of role playing games. "Trine meets Dragon Age"
The game is currently just past the concept stage, with robustly working platforming, combat, and dialogue systems.
There is no playable demo available at this time. I would like to receive honest and constructive feedback about:
1) Game's Teaser Trailer
2) Feel of the gameplay scenes in the trailer and screenshots
3) Structure and aesthetics of the game web page.
Every bit of feedback is very precious for our game development and helps provide us direction.
Thank you for your valuable input.
- Platforming and combat features
- Enemy and NPC AI
- Dialogue system with alignment consequences
- Menu and UI Systems
- Dialogue and gameplay choices change alignment values
- NPC reactions and gameplay options change according to alignment values
- Skill trees and an array of character skills
thefallingboy 2 years agoMechanics Story/Writing/Dialogue
pegassy 2 years agoHello Falling Boy,
thefallingboy 2 years agoStarting from the minute 1:00 those scenes i think are the cinematics, they feel kinda slow, probably can be accelerated with faster particles
pegassy 2 years agoThank you. I have added a carousel to the web page. I am looking into how the trailer can become more dynamic.
xenogaming 2 years ago
pegassy 2 years agoThank you @xenogaming . Please let us know if there is anything you think we should improve on.
Mapes 2 years agoGame Graphics Story/Writing/Dialogue
pegassy 2 years agoThank you Mapes. We will be adding dialogue between the characters in future versions.
Mortenssen 1 year agoMechanics Story/Writing/Dialogue
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