Room To Grow started out as a competition between my friend and I, but escalated into a simple interesting puzzleish game. You start out extremely zoomed in and on level 1, with 0 points and 300 health. Your goal is to get the required score for the level and move on, but along the way you will need to attempt to collect zoomer orbs; purple orbs that zoom out the camera slightly. Currently I update the game ever 2~3 days, and with each updates usually comes a new level.
+Light effects to enemies
+Particle effects to enemies
~Fixed loading to wrong level
~Fixed respawning to wrong level
~Made healthbar prettier
~Fixed more bugs
+Another Gun Type
Vallar 6 years agoLevel Design
Fireking883 6 years agoThank you for the feed back! I do plan on adding a tutorial level soon, I just want to get the game playable and working before I do so as I am adding new features a lot, and I would constantly be updating the tutorial. Also, a UI polish update is planned after I get a few more features done, so the health bar will definitely be looked at, along with a radar type feature or something of the sort that shows where enemies are. Aiming the fireball is also a placeholder, as are the graphics like you said. I am going to be creating new levels soon as well, I just wanted something to get the basic features out on. Once again, thank you!
spidermancy612 6 years agoMechanics
Gman8r 6 years agoMechanics Controls
Fireking883 6 years ago
Fireking883 6 years ago
deadfire55 6 years agoHey,
DyingSilence 5 years agoMechanics Tutorial/Learning Curve
Dubada01 3 years agoControls Animation
MeatYeeter9000 1 year agoMechanics Animation
Shabda is an early prototype of a upcoming game that relies completely on spatial 3d(binaural) sound for navigation. There is a difference between 3d audio and spatial(binaural audio). Binaural audio uses special sounds to trick your brain to position sounds in 3d space as if they were real. With that, you can actually understand how close, far, up or down something is in relation to your head. A first prototype demo is also available with a simple demonstration of game mechanics. In order to run and play it with spatial sound, you need to enable HRTF in your sound system. Please note that without HRTF enabled, it will be close to impossible to play Shabda, as the sounds will just be regular stereo.
RePete is a 2D puzzle platformer about time travel and self-cooperation. You are Pete, a normal guy with abnormal abilities. Loop back in time and help your past self collect gems, solve puzzles, and reach new heights! RePete features four worlds, each introducing new gameplay elements, with over 60 challenging levels to test your ability to work with yourself. The demo version features the first two worlds so you can try before you buy!
Need feedback about demo.One_helluva_day - DemoSelf-centered CEO trying to save his company from bankruptcy forced to rescuing whole town from impending disaster. Funny, old school cartoon point and click adventure in the style of "Lucas Arts" and In the tradition of "The day of tentacle". Inspired by games like "Sam and max hit the road" and "Secret of the monkey island". The game is filled, a little crazy tasks. Some of them can be solved in different ways. The plot tells about the - One unfortunate day of the life ordinary directors of a small firm, full of mysticism, conspiracies, cults and the end of the world. Funny and crazy and twisted storyline will make you remember the point and click adventure in which you play as a child. During the passage you will meet fun and interesting characters who amuse you and hint how to get some of the tasks.