Room To Grow started out as a competition between my friend and I, but escalated into a simple interesting puzzleish game. You start out extremely zoomed in and on level 1, with 0 points and 300 health. Your goal is to get the required score for the level and move on, but along the way you will need to attempt to collect zoomer orbs; purple orbs that zoom out the camera slightly. Currently I update the game ever 2~3 days, and with each updates usually comes a new level.
~Fixed a few minor bugs. Still working on other update.
+Maybe a new gun and assets to go with it
Vallar 2 years agoLevel Design
Fireking883 2 years agoThank you for the feed back! I do plan on adding a tutorial level soon, I just want to get the game playable and working before I do so as I am adding new features a lot, and I would constantly be updating the tutorial. Also, a UI polish update is planned after I get a few more features done, so the health bar will definitely be looked at, along with a radar type feature or something of the sort that shows where enemies are. Aiming the fireball is also a placeholder, as are the graphics like you said. I am going to be creating new levels soon as well, I just wanted something to get the basic features out on. Once again, thank you!
spidermancy612 2 years agoMechanics
Gman8r 2 years agoMechanics Controls
Fireking883 2 years ago
Fireking883 2 years ago
deadfire55 2 years agoHey,
DyingSilence 8 months agoMechanics Tutorial/Learning Curve
Shabda is an early prototype of a upcoming game that relies completely on spatial 3d(binaural) sound for navigation. There is a difference between 3d audio and spatial(binaural audio). Binaural audio uses special sounds to trick your brain to position sounds in 3d space as if they were real. With that, you can actually understand how close, far, up or down something is in relation to your head. A first prototype demo is also available with a simple demonstration of game mechanics. In order to run and play it with spatial sound, you need to enable HRTF in your sound system. Please note that without HRTF enabled, it will be close to impossible to play Shabda, as the sounds will just be regular stereo.
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