You suddenly find yourself in an unknown declining advanced citadel of an unknown planet. Without weapons or resources, the only thing you've got to survive is a device that generates matter, but what if the sole usage of this device unleashes an unknown dark ancient power? Help this lost explorer to reach the way out of this powerful darkness in this abandoned citadel.
With this matter device as your only way to survive, deal with challenging puzzles and dangerous enemies, find hidden places to discover the dark story behind this doomed citadel or to discover hidden power-ups for the matter device.
Old-school inspired visuals with some modern techniques will make you feel that you're inside this lost world
Being able to place your own platforms and walls is a big plus, and you will need id
You can enhance matter properties to deflect enemies shoots or to explode as timed mines
Story in the visuals
Let the game tell you about what happened to this citadel and why everything is against you in this place
For next demo release
PotionGames 2 weeks agoGame Graphics Controls
jbarba109 2 weeks agoThe good
PotionGames 2 weeks ago-I died only once in the water, but was very annoyed that I had to climb back up. Even though its not a challenging climb, and doesn't take that long (maybe 15-30 seconds), it felt really annoying that I had to repeat myself. Once the game ramps up and gets difficult (maybe after 10-15 minutes of play), its totally fine to make the player repeat themselves, as punishment for failing. But while learning the mechanics (the first 10 minutes will feel like a tutorial), I don't want to be punished at all.
This game is a puzzle/platforming game based on the core mechanics of that you bounce around by hitting blocks. The blocks with arrows on them will push you in diffrent directions and can be a hindrance or be there to help you. Controlling the game Move with Left/Right arrow keys or A/D R key to reset (kill yourself) Escape to go back to level select Enter/Space for next level on level complete screen
Chicken Hero is a simple, yet engaging, pixel platformer based around one chicken's quest to reclaim his stolen eggs.
Now available on Steam! Free Demo available on Itch.io page!Robo’s World: The Zarnok Fortress is a Free Roaming Tactical Action Platformer. Take on the vast, interconnected Fortress, and battle an ever learning foe who seeks to repair each zone you sabotage. Can you master your abilities to put an end to the dark reign of the Zarnok once and for all?Explore a colorful 2D interconnected world with 8 distinct zones, each with a unique set of obstacles, composed of 50+ levels Hack the ship's systems to cause havoc and take hazards offline Race against time: When you are faced with a planet ravaging force of evil, managing time is important: use your map, plot your course, sabotage! Master the alternate paths present in every level to stop the Fortress faster than anyone else! Navigate the Digital Environment, a game-within-a-game where the clock is stopped, but you’re in an extra vulnerable state as you Fast-Travel around the Fortress Consistent challenge presented by an adaptive AI. Use the Digital Environment to scramble their data bytes Pac-Man style Face off against six distinct classes of enemy robots each presenting a unique combat challenge from swarming Sentries to the brutal Elites Sneak past enemies to get the drop on them or be prepared to blast your way through hordes of reinforcements Uncover the mysterious origin of the Zarnok by accessing Lore Terminals hidden throughout the Fortress! Rock out to fast paced retro melodies that you’ll want to listen to long after the game is over Play the way you want to with fully customizable controls and 5 different difficulty settings to choose from Challenge yourself to get all 25 Steam Achievements and experience all new ways to play
You are the first man on earth that can slide on walls and the public wants you to put up a show for them.Wallslide is a 3D platformer with tight controls, big jumps and wallrunning.There is currently only 8 levels but im constantly generating ideas for new ones, also currently there is not much "filler" levels, they will be added later.