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Lost Colors

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Hi all!

Lost colors it's a top down game inspired by games like Zelda, Moonligther, Binding of Isaac...
Where the main point of the game is pass as much rooms as you can killing a lot of enemies and playing with your memory skills!

The original idea was designed for a personal one game a week challenge that I'm currently doing, but I've fallen in love with the idea and I'll continue it!

For more information check my twitter! https://twitter.com/Paco_S

Here are the features that I'll add:

  • Menu
  • Checkpoints by every boss
  • New enemies and bosses
  • Shop with weapons and accesories!
    • New zones
  • Add a lot of game effects to make it more juicy
  • When I have money, I'll pay a music artist to make a better music and sound effects!

There are the basic features that I want to do, I'll post the updates!

Roasts

moobars 3 years ago

Mechanics Tutorial/Learning Curve
Game was a bit confusing when booted up. I guessed that it was a WASD game, and happened to come across the roll button while testing a few random ones. These were obvious enough I suppose, but it was odd to have to figure them out BEFORE the tutorial, which teaches you to use them.

The graphics and art style are very nice. The player and enemies contrast really well with the background and even though the flying enemies are similarly colored to me, I never lost track of my character.
The animations and movement are responsive and fluid. The rolling gives a great sense of mobility whilst not making you too fast for the enemies.

First big problem - when I walked into the first room, I accidentally skipped the first slide of the tutorial because I was pressing W to walk through the doorway. I suggest using a separate button or the mouse to advance the tutorial.
The tutorial itself needs a few improvements. A reading-based tutorial might not be the best option for this game. Although the controls are simple, the mechanics of the game are just slightly confusing when explained in text. I figured it out without too much confusion, but I'm worried that it might be a bit too vague for others.
The highlights on the doors and enemies during the tutorial were not noticeable enough. I didn't really notice the doors/enemies colors until I had gone through the full tutorial. You may want to highlight them even more, or add arrows pointing to them.
I also missed the attack button when the controls were presented - it blended in too well with the numerous amount of controls on screen. Making graphics would probably work best here, such as an XBox controller/keyboard with the functions of each button labeled.
There were also some phrasing issues and grammer mistakes. For example, "Each room have a number of enemies that you have to kill, in which their body it's placed an Orb with one of the 3 primary color." is very poor English. Have should be has, etc.

I was surprised how much depth this game had. The enemies were usually pretty easy but not too easy, which contributed to a really nice feeling of urgency to remember the colors of the doors and pay attention to the colors of the enemies. As the enemies get harder and rooms started to take longer, the doors got harder to remember, and the colors of the enemies hard to creep track of. This was great because it lead to me fighting against my own memory, rather than just the enemies. This is where I feel the game is strongest. Although its annoying to finally beat a hard room, only to realize that you forgot the door colors or didn't pay attention to the enemies' colors, its equally satisfying to go back and try again, assuring yourself that you won't forget this time.
Additionally, I found that as I played more, new and fun strategies opened themselves up. For example, on the easier rooms, you could clear them quickly by remembering one door color, and making sure that the last enemy killed was that color. However, if you choose to do that, you run the risk of being forced to/accidentally killing the last enemy of the color you needed. That was lots of fun!

The boss fights were very odd. I must admit, I only ever beat one boss during my play, and promptly died afterwords, but I noticed that the charging boss was much much more difficult than the shooting boss.
Additionally, the boss fights didn't fit into the game very well. They ignored the main theme of memory and colors.
Health indicators would have been nice, as the bosses take much more hits to kill than anything previously in the game.

The levels could have used a bit more complexity. I feel that if you were to randomly place walls in each section, it would add a lot to the game. At the moment, the sections feel very empty, except for later in the game when there are loads of enemies in each section.

Minor annoyances:
Health pickup sounds were very loud and high pitched.
XBox controls worked very poorly.

Obviously the game lacks progression, but even in its current state its still quite fun and difficult in a unique way.

Reply

Crepok 3 years ago

Hi, first of all, thank you very much for your opinion! It helps me a lot!

I'm new in game development and I'm currently doing one game a week, Lost Colors was the fifth game made! (But I really liked the idea and I dedicated 2 weeks instead of only 1 to release a playable version)
The tutorial was made the last day very quickly, I forgot how much important it is! I have in my to-do list improve it! haha

About the grammar errors, sorry! English it's not my native language and I'm learning too! haha, in future releases I'll put more effort on it. Thanks for the corrections!

You are right about the meaning of bosses in the game, I'll try to make it for attached to the main mechanic of the game!
I have planned to introduce a Shop in the game that the player could buy items (all with in-game money, I'll add "coin" drop to monsters or something), weapons or accesories like an item to see the life of the enemies/bosses, a one use item to see the last enemy color you kill in the room...

I'm going to add in the next release checkpoints by every boss! In the room you spawn, I'll add 2 doors, one to go to last checkpoint and other to start the game again since the begining.

I'll review the sound volume and xbox controls!

Thank you again so much! You've helped me a lot :).

I hope this week I'll upload a new release!


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