KOR

by

Kor its a casual game that you have to control a platform and a ball.
Destroy the core, breaking the walls that are protecting it.

Tap on both sides to control your platform.

Roasts

Vallar 8 years ago

Mechanics Controls
Hi,

I tried the game out and here is my feedback in no particular order:

1- I love the graphics and how minimalist it is. It is really cool.
2- The controls are easy to understand but they are VERY confusing when at high speeds. I suggest that you have the paddle moves towards your touch position rather than touch right it goes right and touch left it goes left. It is so confusing sometimes and I end up losing because I pressed the wrong side. It is more intuitive to press on the "other side of the paddle" rather than a screen location (left and right).
3- The game is challenging and fun.
4- Google services keeps on popping every time I restart the game. It didn't go away until I had to sign in with my account.
5- The ball sometimes doesn't bounce off the paddle specially if the paddle reflects it to a close position. For example, if let's say the paddle is at 45 degrees then the ball hit it, the ball is heading towards a position that forces the paddle to be at 50 degrees to stop it from going outside the circle 90% of the time, the ball hits the paddle and then just moves around the paddle and gets outside the circle anyway.

All in all, the game looks quite interesting and looks really cool. Collisions seem to need a bit of work and perhaps the Google services need fixing. I am looking forward to see how this game will shape up. Good work and good luck!
Reply

Crepok 8 years ago

Thanks for the review!

I'll fix the google play services error and improve physics in the next release!

About the controls, I know at the beginning is a bit confusing, but it's one of the main points of the game to make it more challenging haha.

I'll update this roast when I update the game, it will be soon! :)

Thanks!
Reply

Vallar 8 years ago

Gotcha, I see what you mean. Looking forward to your next update :)
Reply

Bonc2games 8 years ago

Game Graphics Tutorial/Learning Curve
Nice little game. Love the simple graphics and simple (but effective) concept. I found the controls hard to get used to, but I think they work how they should. Maybe a level with the ball a touch slower to ease the player in to the controls might help. I also found myself trying to make very small adjustments sometimes, but control wasn't quite fine enough, maybe a 'tap' could move the paddle a smaller amount?
Very pleasant game, and I could happily spend too much time trying to better my previous score!

Reply

Crepok 8 years ago

Hi!, first of all, thank you very much for trying and reviewing my game!

I will test your advice about moving the paddle a smaller amount.
Maybe the first two levels can be a little bit more slower to make the player get used to controls easily :).

Thanks for the advices, I'll update soon!
Reply

JustFlick 8 years ago

UI Graphics
I really love the UI in this game! Good work! It is also a lot of fun! We just released a casual game too. Do check it out if you can! Would love to hear feedback!
Reply

Crepok 8 years ago

Thanks for trying the game!, I played your game and I'll add a review soon!
Reply

Defur 8 years ago

Game Graphics Mechanics
Really like the minimalistic graphics of the game, it just took me about 3 seconds to understand everything and get started.

But I feel like there could be some improvements! For example when hitting the middle ball you could add just a little screen shake to give it more impact. Maybe even adding a droplet circle when hitting it? Like when dropping something in water, it might look cool!

Also if possible maybe have the colors gradually change when hitting the middle ball? Right now they are changing when you "kill" one ball, but I think the player might feel more progression if it would lets say start at green, but then become more teal and then finally becoming blue when it's killed.

I also would suggest always to try having one color as the starting color and test it with people. It might make them annoyed since it feels like they are starting over, but it might also make players feel like they are recognising the progression ("Ah! I got to red this time!") instead of just mindlessly restarting ("How many times have I played again?").

As for the controllers I also suggest some sort of indication on the sides as there is so much space on the left and right which could be used. There were a couple of times where I pressed on the right side of the screen expecting the plate to go right, but then it started going left instead. Maybe you can have a right and left < > (with a minimalistic icon corresponding to them) above the plate and have the icons appear on the left and right as well so you're not getting as confused.

I would also try to play around with trails or indications of where the ball is going after hit (maybe a fading > pointing in the direction of where the ball is going after hitting the middle part) so the player can more accurately predict where the ball is going.

Overall 4/5, its great but it just needs a bit more polish. Right now it kind of feels like a quick but awesome project made by a programmer, but I think the polish can make it feel like it's something more?
Reply

Crepok 8 years ago

Wow, thank you very much for the review!

You are totally right with "Right now it kind of feels like a quick but awesome project made by a programmer" haha!

- Amazing idea changing colors gradually, I'll add it in the next release!
- Refering to add some button for control, I tested it when I was creating the game and a lot of people found more difficult and confusing with buttons!
- I'll test the features, start always with the same color and a droplet circle :)
- About the screenshake, totally right!!, I'll add it in the next release :D

Now I'm having some problems with the signing certificate and probabble I'll have to create a new application :(.

I'll update ASAP.
Reply

Defur 8 years ago

Hah wow, I came in here thinking "ah I have to write something to put up my own game", but then when I played your game I just found it so fun and got really into the writing. Glad that I could be of help! Will make sure to checkout the update once it's out!
Reply

screaminggoatstudios 8 years ago

Do you have any plans to release this for iOS? I'll get roasting as soon as you do ;)
Reply

Crepok 8 years ago

haha, at this moment I don't have any apple device to test and compile it, probably in June I'll get one!
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screaminggoatstudios 8 years ago

I look forward to that day!
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Springchop 7 years ago

Game Graphics Mechanics
Hi. Very nice mini game. Everything feels smooth and soft. Good job. But i definitely would slow down the ball movement at start and then would slowly increase it to the possible limit.

My few ideas for your game expansion:
You should add some bonuses/boosts to pickup. The paddle that is controlled by player, you should add some bonus pick ups to paddle's trajectory of movement. Or add like two balls (i know how it sounds, right?) pick up, so there will be 2,3,4,.. balls on the playfield.

How about more movement and intercation. Let the playfield change its size(smoothly and slowly). Zoom camera out and in depending on playfield size.

Without these expansions your game looks good and plays smooth. - good game.
Reply

Crepok 7 years ago

Hi!
Thanks for the review, I'll upload a new version of the game in June! And it will be with an IOS version too :)

In that version I'll include the feature that at the beginning the ball increase it's speed while you play the game.

I like the idea of changing the playfield size! I'll test it and probabbly it will be released in the next version too! :D

Thanks again for the feedback, I'll try all your advices!
Reply

Springchop 7 years ago

I've just added my mini puzzle game. And would love to know your opinion, check this link if you have time: https://roastmygame.com/game/press-all-the-buttons

Thank you
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