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Fighting Room

by

Fighting Room is a Roguelike attribute-based simulator of endless automated battles versus different types of enemies where every hit matters. Create your character, assign available attributes and enter the fighting room where you will fight with your enemy.

Game Features:

Great Pixel art and characters design with smooth animations will provide awesome experience while playing the game.

Combat is based on different attribute variations that make every battle unique.

Each battle is fully automated and give users ability to watch and enjoy the process.

Earn in-game coins and purchase new fancy character skins.

Different attribute combinations create great gameplay diversity.

Do not require internet connection.

No in-app purchases.

Bug fixing
Progress Save after closing the game.
 "Rate Us" plugin

Roasts

Ronit 2 months ago

Game Graphics Tutorial/Learning Curve
Your game is really good at the User interface and garphics (I hope it's all yours). However the Combat doesn't feel any depth or intensity, try adding more special or magical attacks. Add more content and also a tutorial as game doesn't teaches us how to use your state points. I hope u work on the feedback
Reply

windoz 2 months ago

Hi Thank You!!!
Regarding tutorial part, i personally want users to learn the game by playing it. Game has "Info" page just in case with small tips + visualization for user. But I agree that people don't really like to think a lot and sometimes you need to hold their hand.
Regarding Combat - i totally agree that the game needs more interactions and some "special" things. And this is probably the most important thing to do for the game.
The problem is that its not that easy to make without breaking the game. For instance current concept is very basic, basically user need to place stats and look how his character fights. But adding some "combat" systems, like attack/block or active skills, will break all game balance and require big amount of work.
Reply

Ronit 2 months ago

Well I guess that's the fun part of development.
Reply

Ronit 2 months ago

Btw if u don't mind I would like to feature ur game in my channel. (Giving more in depth review and sort of shot out)
Reply

windoz 2 months ago

Sure, feel free to feature it on your channel in a good or bad way :)
Reply

Ronit 2 months ago

Here my feedback on your game. I hope it will help you improve your game.
https://youtu.be/G1M5WIerF5Q
Reply

windoz 2 months ago

Thank you for the review!!!
We will definitely make changes to make the game better.
And we do agree that the game needs changes with new tutorial and gameplay depth update.

Reply

ihgyug 2 months ago

Game Graphics Mechanics
Hi!
Your game is quite good!!! I love the graphics, I love the simplicity, and I also think the game doesn't need a tutorial as suggested above, because it's extremely simple (a game without tutorials, where u have to learn by playing, is usually a better design approach, especially for such simple games).
What the game lacks is some "gameplay depth" to it, so u don't have to watch only. Something like a skill, or a technique, nothing too complex! Then it would be truly awesome!
Also, consider adding a velocity slider? So the game can play faster.
Anyway, good job and congratz on the game!
Reply

windoz 2 months ago

Hi, thank you for the review!
Yes, we also had the same idea where we thought that the game is very simple an it doesn't really need tutorial.
But a lot of feedback contained the same comment, where people really didn't get what to do. So looks like even small games like this still require some "holding users hand".

Regarding gemeplay depth, we are planing to implement "cooldown" skills. Didn't finalize it, but the work is in progress.

Regarding velocity slider, we did consider adding "X2 speed" toggle to settings, but on higher levels the game is much faster. But we had this in our list!

Again, thank you for the review!
Reply

candycabinets 1 month ago

Game Graphics Story/Writing/Dialogue
A super simple well built game! Trying to stop myself from playing coz I need to type-in this review lol. Graphics and animation are superb. The game play looks simple but it's a challenge to balance the attributes to give your hero the winning chance. The game is simple enough that a well seasoned RPG player doesn't need an in-depth tutorial. But, it doesn't mean you don't need to give it one.
Suggestions:
1) The Info button is there to give the players another window to inform the player what those attributes are for. But I think, a better way of presenting those info is by putting a help button, with question mark [ ? ] icon beside the attribute. Example;
[ ? ] HP 400
[ ? ] ARMOR 5
When the player clicks the help button, it shows what that attribute is about e.g. When the player clicks the help button beside HP, it pops up "HP - Current amount of health. Increase Vitality to increase health."
This way, players don't have to read a long info page which is really difficult to remember when I go back to the attribute window. It's a straight forward easy to remember way of giving the info.

2) Is the red negative number a critical hit? Maybe add a text saying "CRITICAL". Example; "CRITICAL -50" to show it was a critical hit.

3) Lastly, I noticed that the hero (initial one) has a slash and thrusting move. While the monster seems to have a power (slashing) move that will deliver a critical hit. Do heroes have a power move animation? If not, I think this is the best and simplest alternative to making a "special combat" system. Since you already have a Critical Chance and Damage attribute, whenever a critical hit is delivered, animate a power move for each player. This way, the combat system doesn't seem so one dimensional. You can go further by creating different kinds of power move animation for a hero and just randomize what animation to play when a critical hit is being delivered.

Hope these helps! Congrats on the game!
Reply

windoz 3 weeks ago

Thanks for the Roast!

We added "small" tutorial in-to the game and "CRITICAL" word when character crits!

Regarding "?", its very good idea but it will require some UI redesign and it is hard.
Still if we will see the "problem" with user understanding, we will probably use your idea!

For the "animation" part, we don't have a lot of animations available to fit all "Skins", but we will see what we can do in future to have better UX during battle.

Thanks again! :)
Reply

candycabinets 2 weeks ago

Awesome! Posted my review in Google Store. Good luck! Game is really good and I will continue to play it.
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