1
1

Fighting Room

by

Fighting Room is a Roguelike attribute-based simulator of endless automated battles versus different types of enemies where every hit matters. Create your character, assign available attributes and enter the fighting room where you will fight with your enemy.

Game Features:

Great Pixel art and characters design with smooth animations will provide awesome experience while playing the game.

Combat is based on different attribute variations that make every battle unique.

Each battle is fully automated and give users ability to watch and enjoy the process.

Earn in-game coins and purchase new fancy character skins.

Different attribute combinations create great gameplay diversity.

Do not require internet connection.

No in-app purchases.

Bug fixing
Progress Save after closing the game.
 "Rate Us" plugin

Roasts

Ronit 3 weeks ago

Game Graphics Tutorial/Learning Curve
Your game is really good at the User interface and garphics (I hope it's all yours). However the Combat doesn't feel any depth or intensity, try adding more special or magical attacks. Add more content and also a tutorial as game doesn't teaches us how to use your state points. I hope u work on the feedback
Reply

windoz 3 weeks ago

Hi Thank You!!!
Regarding tutorial part, i personally want users to learn the game by playing it. Game has "Info" page just in case with small tips + visualization for user. But I agree that people don't really like to think a lot and sometimes you need to hold their hand.
Regarding Combat - i totally agree that the game needs more interactions and some "special" things. And this is probably the most important thing to do for the game.
The problem is that its not that easy to make without breaking the game. For instance current concept is very basic, basically user need to place stats and look how his character fights. But adding some "combat" systems, like attack/block or active skills, will break all game balance and require big amount of work.
Reply

Ronit 3 weeks ago

Well I guess that's the fun part of development.
Reply

Ronit 3 weeks ago

Btw if u don't mind I would like to feature ur game in my channel. (Giving more in depth review and sort of shot out)
Reply

windoz 3 weeks ago

Sure, feel free to feature it on your channel in a good or bad way :)
Reply

Ronit 1 week ago

Here my feedback on your game. I hope it will help you improve your game.
https://youtu.be/G1M5WIerF5Q
Reply

windoz 1 week ago

Thank you for the review!!!
We will definitely make changes to make the game better.
And we do agree that the game needs changes with new tutorial and gameplay depth update.

Reply

ihgyug 1 week ago

Game Graphics Mechanics
Hi!
Your game is quite good!!! I love the graphics, I love the simplicity, and I also think the game doesn't need a tutorial as suggested above, because it's extremely simple (a game without tutorials, where u have to learn by playing, is usually a better design approach, especially for such simple games).
What the game lacks is some "gameplay depth" to it, so u don't have to watch only. Something like a skill, or a technique, nothing too complex! Then it would be truly awesome!
Also, consider adding a velocity slider? So the game can play faster.
Anyway, good job and congratz on the game!
Reply

windoz 1 week ago

Hi, thank you for the review!
Yes, we also had the same idea where we thought that the game is very simple an it doesn't really need tutorial.
But a lot of feedback contained the same comment, where people really didn't get what to do. So looks like even small games like this still require some "holding users hand".

Regarding gemeplay depth, we are planing to implement "cooldown" skills. Didn't finalize it, but the work is in progress.

Regarding velocity slider, we did consider adding "X2 speed" toggle to settings, but on higher levels the game is much faster. But we had this in our list!

Again, thank you for the review!
Reply
Roast Em
SHARE THIS ROAST