by DyingSilence
Dodge deadly bullets to the beat of dubstep!
Dubmaku features a dubstep song created on the fly by the trippy bullet patterns. It's easy to pick up and pleasant to the eye.
Added even more bullet patterns.
Even more bullet patterns.
Also, maybe global scoreboards.
gdkarthik92 7 years ago
Level Design ControlsDyingSilence 7 years ago
The closest your finger is to the dot, the slower you go.gdkarthik92 7 years ago
yeah, just put some indicator near the dot or an instruction screen . but great concept my friend.DyingSilence 7 years ago
Thank you, that's some quality feedback :)fractilegames 7 years ago
Mechanics Tutorial/Learning CurveDyingSilence 7 years ago
Thank you for the insight!fractilegames 7 years ago
It's not about the resolution then. I seems that the scaling isn't using any filtering which causes unnecessarily jagged edges even on QHD screen (1.5x source resolution). This is a really minor issue, but somehow caught my eye.SilentKiller 6 years ago
DyingSilence 6 years ago
Why is it? Lagging too much?PeculiarCarrot 6 years ago
Mechanics Tutorial/Learning CurveDyingSilence 6 years ago
Thanks for trying it out!UnknownEvil 6 years ago
Hey, basing speed increase on high-score is a great idea! (I'd never've thought of that)DyingSilence 6 years ago
Glad to be an inspiration :DUnknownEvil 6 years ago
Could pose a problem if a pro sets a high score on a noob's phone, perhaps the first few rounds should have no difficulty changeDyingSilence 6 years ago
You may keep a secret list of previous five scores, calculate an average, and use it to do the scaling.RatMatters 6 years ago
Tutorial/Learning Curve UI GraphicsMichael 4 years ago
Physics Game GraphicsMichael 4 years ago
Tutorial/Learning Curve UI GraphicsMoirangthemsingha1 3 years ago
Level Design Game GraphicsNAITIK-singh-coder-944 3 years ago
NAITIK-singh-coder-944 3 years ago
Makercito 1 year ago
Game Graphics Controls