Danger Forever is third-person scroll shooter,
a bit different from usual "shoot everything in sight".
Your health-bar is your fuel-bar. And everything cost energy - your movement, bumping into things, getting hit by enemy fire.
Shooting and shield both cost energy, which is recharged over time.
So defeating enemies is a matter of survival -- energy they had just may keep you alive a bit longer.
Gamepad (X360 wired controller or clone, DualShock4) -- LS to move, R1 to shoot, L1 to shield.
Keyboard -- WASD/arrows to move, Z or Ctrl to shoot, Space to shield.
AceOfAces 1 month agoMechanics Tutorial/Learning Curve
BLK-Dragon 1 month agoThanks!
AceOfAces 4 weeks agoIt would be a good idea to include the controls in the tutorial. Giving the option to rebind the keys is also a good idea (the controls are fine for me, but some may prefer a different control scheme).
BLK-Dragon 4 weeks agoYes, I've recently came to conclusion that game really need short 'training' level explaining controls (some are not-so-obvious, especially for newly added stuff ) and critical gameplay things (fuel/energy).
sourav-paul 3 weeks agoMechanics Game Graphics
BLK-Dragon 3 weeks agoThanks!
DyingSilence 1 week agoGame Graphics Tutorial/Learning Curve
It's Raining Zombies is a (now abandoned) top down shooter written in Unity. You fight waves of zombies that rain down from the sky.Worked on from 2010 - 2011, this was my first almost-completed Unity game. The game started as a futureistic maze shooter with block characters and progressed to zombies in a sandbox town.
Kibble Quest is a 2D sidescrolling shooter for Android and iOS platforms. You play as a doggy spy agent that must track down the kibble stolen from all dog-kind by the cat mafia.
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