Danger Forever is third-person scroll shooter,
a bit different from usual "shoot everything in sight".
Your health-bar is your fuel-bar. And everything cost energy - your movement, bumping into things, getting hit by enemy fire.
Shooting and shield both cost energy, which is recharged over time.
So defeating enemies is a matter of survival -- energy they had just may keep you alive a bit longer.
Gamepad (X360 wired controller or clone, DualShock4) -- LS to move, R1 to shoot, L1 to shield.
Keyboard -- WASD/arrows to move, Z or Ctrl to shoot, Space to shield.
After some playtesting, I've decided that using fuel for shooting is kinda way too punishing. Also shield was kinda strange thing -- using its own rechargable power source not connected to fuel. So now there are two 'resources' : fuel and energy. Fuel-bar is your health-bar, as before. And fuel is still collected from defeated enemies and destructible stuff. But shooting and shield is now using energy -- a separate bar which is recharged over time. You can also shoot even if there's not enough energy -- it's called 'overload' and will cost you some fuel (effectively killing you a bit). Desperate measures for desperate times :)
AceOfAces 2 months agoMechanics Tutorial/Learning Curve
BLK-Dragon 2 months agoThanks!
AceOfAces 2 months agoIt would be a good idea to include the controls in the tutorial. Giving the option to rebind the keys is also a good idea (the controls are fine for me, but some may prefer a different control scheme).
BLK-Dragon 2 months agoYes, I've recently came to conclusion that game really need short 'training' level explaining controls (some are not-so-obvious, especially for newly added stuff ) and critical gameplay things (fuel/energy).
sourav-paul 1 month agoMechanics Game Graphics
BLK-Dragon 1 month agoThanks!
DyingSilence 1 month agoGame Graphics Tutorial/Learning Curve
AssemblyNest 2 weeks agoMechanics Animation
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