Danger Forever is third-person scroll shooter,
a bit different from usual "shoot everything in sight".
Your health-bar is your fuel-bar. And everything cost energy - your movement, bumping into things, getting hit by enemy fire.
Shooting and shield both cost energy, which is recharged over time.
So defeating enemies is a matter of survival -- energy they had just may keep you alive a bit longer.
Gamepad (X360 wired controller or clone, DualShock4) -- LS to move, R1 to shoot, L1 to shield.
Keyboard -- WASD/arrows to move, Z or Ctrl to shoot, Space to shield.
After some playtesting, I've decided that using fuel for shooting is kinda way too punishing. Also shield was kinda strange thing -- using its own rechargable power source not connected to fuel. So now there are two 'resources' : fuel and energy. Fuel-bar is your health-bar, as before. And fuel is still collected from defeated enemies and destructible stuff. But shooting and shield is now using energy -- a separate bar which is recharged over time. You can also shoot even if there's not enough energy -- it's called 'overload' and will cost you some fuel (effectively killing you a bit). Desperate measures for desperate times :)
AceOfAces 1 year agoMechanics Tutorial/Learning Curve
BLK-Dragon 1 year agoThanks!
AceOfAces 1 year agoIt would be a good idea to include the controls in the tutorial. Giving the option to rebind the keys is also a good idea (the controls are fine for me, but some may prefer a different control scheme).
BLK-Dragon 1 year agoYes, I've recently came to conclusion that game really need short 'training' level explaining controls (some are not-so-obvious, especially for newly added stuff ) and critical gameplay things (fuel/energy).
sourav-paul 1 year agoMechanics Game Graphics
BLK-Dragon 1 year agoThanks!
DyingSilence 1 year agoGame Graphics Tutorial/Learning Curve
AssemblyNest 1 year agoMechanics Animation
It's Raining Zombies is a (now abandoned) top down shooter written in Unity. You fight waves of zombies that rain down from the sky.Worked on from 2010 - 2011, this was my first almost-completed Unity game. The game started as a futureistic maze shooter with block characters and progressed to zombies in a sandbox town.
Kibble Quest is a 2D sidescrolling shooter for Android and iOS platforms. You play as a doggy spy agent that must track down the kibble stolen from all dog-kind by the cat mafia.
Space combat with claws! An advanced twin-stick shooter space epic, SpaceCats In Space! Follows the kingdom of Meowfyre’s rebellion against the dogs of the Grolich Empire. Bomber strikes, wingman assistance and RPG-like leveling are all tools at your disposal in the battle to stop OberLuft Kommandant Arnuld Von Schloss and the vast Grolich war machine. Featuring “Screen Shake” feedback and full voiceover and dialog to immerse you in a World War II inspired space battle of cats versus dogs.