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Shoot for the moon with Boxy Build!    Drag boxes to build as high as you can, while avoiding dangerous objects that will destroy your tower!   Double tap to use bubbles to destroy dangerous objects, but use them wisely!   Do you think you are worthy to make it to the moon? A mysterious LEGENDARY MODE awaits all whom the Gods of the Land of Unbuilt Boxes deem fit.

We've included a more thorough tutorial level on the iOS version of the game. The android update is still being developed but had to be postponed because of exams :( 

There's also a few wee easter eggs included with this update, so let me know if you can find them! 

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TheNextFlow 2 years ago

Physics Controls
I like the game idea. Physics are smooth which is very important for a physics-based game. Kudos. I wish you could rotate triangles by pinching with two fingers. Also, I find it a bit unintuitive that you have to double-tap outside of the bombs to make go away. My first instinct is to tap on them. This is just my humble opinion. Congratulations on your game.
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screaminggoatstudios 2 years ago

Thanks very much for your input! That idea about the triangles is great, I never considered that. I'll put that on my to do list and have a go implementing it in the next update.

I know what you mean about the bombs, the problem I had was that the double tap would only register next to the box. But I'll keep working on that and see if I can make it work!
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screaminggoatstudios 2 years ago

Anyone else have any thoughts? Should I put up a video so you can see the game if you don't feel like / can't download it?
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Brulugames 2 years ago

Physics Controls
I love the smooth physics and graphics. One small thing to work on with the graphics could be that making the clouds move at different speeds, to make the background more dynamic. As previously stated, tapping on the bad stuff directly to remove them feels more intuitive. I also don't quite understand the scoring system. Sometimes when I add a block on top of my tower the score increases by 1, and sometimes it does not.

Overall a great game, you got something good going on there.
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screaminggoatstudios 2 years ago

Thanks for letting us know what we can work on! I've been thinking for a while that it does seem a lot more intuitive to do it that way. It's funny how when you're developing something you never notice these bugs because you're so used to them existing! And the scoring system works with the white dotted line. Every time that line moves up a "box size" you gain a point! It's really just linked to the camera's Y position however ;)
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