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Blast Pulser

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Actually roast my game!  I didn't come here to have my ego stroked.  I came here to hear hard truths about why my game is apparently worth people's time, but not their money.

Can't think of anything mean to say?  Support Pulse Blaster's continued development!  Buy it now on itch.io and name your own price!
Pulse-Pounding Action!

Blast through swarms of AI-driven minions and procedurally-generated bosses in this 3D top-down Twin Stick Shooter!

  • Enemy swarms!  Smaller enemies attack, retreat and defend their territory according to their own capabilities and goals.  Pop that popcorn!
  • Procedural bosses!  Pick them apart piece by piece, or focus your fire in an effort to Destroy the Core!
  • 3D Sound for a 2D game! 
    Every zap, boom and ominous hummm is carefully positioned and modulated to help your brain keep track of the action.  Try it with headphones!
  • Pulse-Pounding Techno!  Soundtrack by the legendarily prolific DST.
  • Controller support!  Tested extensively with wired Xbox 360 and Xbox One controllers.  Includes default settings for unknown controllers.  All controls including mousey-keyboard are rebindable at runtime.

Roasts

BackNowhere 7 months ago

Mechanics Level Design
Hello WARPZONE,

From what you have presented here I think your mechanics are solid. Although you have presented quite little so it is hard to give a lot of feedback :)

I uploaded my play test to YouTube in case you want to check it out: http://www.youtube.com/channel/UCwjurVCg_6Hf6ng2Ey5PiJg/live

I think the camera needs work. You can't see much in front while underway.

The first level of the campaign seems unbeatable? You can check the game play footage but I tried twice and couldn't seem to progress.

All in all it seems to work as intended and bug free but as for the viability of the product I cannot say. There is nothing currently that would make me want to play this more than any of the other bullet hell style shooters on the market.

I guess what I'm saying is that it's not clear from this demo what the core mechanic is that makes your game interesting, and makes me want to play.

Hope the feed back is useful, and I look forward to updates :)

Regards,

Daniel Griffin
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WarpZone 7 months ago

So... add a gimmick?
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WarpZone 7 months ago

I think I fixed the problem you were having with the first level being beatable. Please play it again if you have time and let me know:
https://warpzone.itch.io/blast-pulser/devlog/29400/zapping-bugs
Reply

BackNowhere 7 months ago

Level Design
Hey Warpzone,

Good work with this update :) I found the game a lot more enjoyable and challenging with the campaign working.

As you can see from the video I have no idea how to combat the second and third bosses effectively. The first boss is great, he slow enough I feel like I can avoid most of his attacks.

The generated boss mechanic is very cool.

I'm interested to see what you add next.

Regards,

Daniel Griffin
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BackNowhere 7 months ago

I forgot to add the link to the stream.
https://youtu.be/L9gVgECmb2s
Reply

B2Expand 6 months ago

Mechanics Level Design
Hi Warpzone,

Here are my thoughts about your game:

1 - Mechanics and controls: pretty solid. You've catched what are the quintessence and fundamentals of a space shooter.

2 - Sound design: soudtrack is cool but sound fx need more work (they are really basic).

3 - Functionality / Features: No special comments. I like the Babysitter mode. This is a good idea. :)

4 - Level Design is poor. The level 1 is annoying. Actually, there is no real pacing, no storytelling (I do not talk about narrative), no real flow... For me, there's no way you can hook a player more than 10 minutes without working hard on this point. A game with such easy to learn (but hard to master) mechanics, has the need of a great level design. With a great level design you have all you need to make a great game.

Regards,
C.

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