1
1

A Day and a Night

by

Hamza Blade, a warrior with a mysterious past, awakens in a small village. Is he safe from the deeds of his past? Will he find what he sought in this small village? Find out in this short adventure-RPG!

  • Transform into a reformed hero or remain a heartless villain through the morality system
  • Master trigger-based battles to slam your foes into oblivion
  • Discover multiple quest lines and ways to change peoples' lives

Works on Linux via Wine or Lutris.

Roasts

VorgeStudio 3 years ago

Mechanics Mechanics
I played your game and here are my toughs :

Good :
- I liked the time system. The fact that specifics events are there only at night or the prayers at some specifics hours.
- The bar in combat to make more damage / defend better is a nice add on.

Need more work (in my humble opinion)
- No way to track quests
- Make the bar in combat change size and place with skills / monster type
- I had no music or sound in the game. Even if everything is at 100% in the settings.
- The combats are too statics (nothing moves except the bar)
- In the maps, there are a lot of big empty room. Maybe add more item to fill them or make the rooms smaller.
- After the cave, I had no idea what to do next...

Good luck with the future!
Reply

NightBlade9 3 years ago

Hey, thanks for the feedback, I really appreciate it! I agree that the combat is too static (that's why I added the trigger bar and some abilities). For sound, yeah there's no music, only the background ambiance in the town itself.

There are 4-5 major quest arcs you can embark on. There should be more content than available time; if not, you can pass time by napping repeatedly in the abandoned house until the game ends.

I made this game a couple of years ago, but if I remember correctly, the quest arcs are:
1) The magician
2) The cave
3) The blacksmith
4) The dying girl

Thanks again for the feedback. I hope you enjoyed it overall more than it's rough spots.
Reply

VorgeStudio 3 years ago

Yeah, it was fun :) I will try being nice next game to see how the quest and dialogues change.
Reply

DutchPowerCreations 2 years ago

Mechanics Story/Writing/Dialogue
I don't feel this game at all, but I do see potential but nothing seems to be fleshed out. It feels so generic that I would give this a 2/10.
Reply
Roast Em
LINKS

Website
Twitter
SHARE THIS ROAST

Related Games
6Quest - The Choice Is Yours

Playstore link: Click here for 6Quest - The Choice Is Yours - Interactive Stories - Playstore Page ”What would you do if you were the hero of a story? If you could choose the direction it takes and make all the important decisions? If you could decide whether to save the princess or befriend the dragon? If it was your choice to throw the Ring into the fire or to keep it?” 6Quest is a choose-your-own-adventure type fantasy game taking place in the shattered world of Felorian.The world of 6Quest is made out of stories and these stories feature you as the main character, letting you make all the important decisions about the way they unfold.Explore a land full of adventure, intrigue and mystery! Short or long, easy or hard, charming or horrific - all stories have their place in this fantasy world.The game system behind the stories is our own design, enabling features such as branching paths, timed challenges, character development, moral choice systems, resource management, dialogues, multiple endings and many more opportunities that provide the player with a unique reading experience. This game features:Multiple fantasy gamebooks (Currently 2 complete quests and 1 demo)Collectable achievementsCollectable codexes, interesting pieces of world lore to collect and readStylish original illustrations Current contents:Awakenings, the introductory 6Quest gamebook (available for free)Just Another Day, a gamebook about keeping the Law in a fantasy city (Purchasable with a free demo)Shipwrecked, a gamebook about solving the mystery of a deserted island (Playable demo)