Game made for testing, if you can help me develop it by donnating, I would be very happy.
Voxel based adventure game where you craft items, research tiers of technology, mine rare minerals, explore and have fun! This game is in development so I'll be ironing out wrinkles and adding more features. I'm eager for suggestions, tell me how I can improve the game!
All you do is run around there is really no point to it but ehh play it anyways and judge it all you want.
They don't have arcade as a genre. That is just sad.The controls are L/R arrow keys to rotate ship. Up arrow for thrust. LCtrl/Space to fire. RShift/RCtrl/Down arrow for shield. P to pause game and N to start new game.To enter high score, R/L arrow to select letter and RShift to advance to next letter.This is a remade version of Asteroids Deluxe from Atari. I've made some minor improvements to the game, but other than that it is duplicated with much love. I have loved this game since I was a kid in the 80s, since this game came out in 1980. I have also shared the source code, it was made in Visual Studio 2017 using MonoGame 3.6.X. I'm very proud of my code, as I've learned so much over the years. I made a simple vector based-PO library for the game, or some may call it a simple game engine. Feel free to use it however you like. Even the letters and numbers are made using it. You may also need the .NET 4.7 runtime, it can be downloaded here. You can see the project GitHub web page here.
Sir Hopsalot is a retro inspired (pixel graphics) endless runner designed for those who want a bit of an adventure during every day down time. Use your double jump to avoid the obstacles as long as you can!One reviewer* said have referred to it as the "best endless runner with a knight in it...possibly ever."*Said reviewer is my cat.
It's a huge descent with a high speed through the green plains and cliffs. Arcade where you have to find out a Crystal and save the World from a coming disaster. Pick up your sphere and let's start the trip! From little slopes to dangerous canyons - it's time to start your beautiful journey.
V of War, a VR-FPS game with mature off-line promotion practices, is now upgraded to a cross-platform online game. We adopted less VR equipment, better experience and real cross-platform game mechanism in game. More popular modes have been developing (ex. MOBA, Battle Royale etc.) . Successful Practice V of War is a VR-FPS game presented by NINED VR. By Oct, 2017, we have held more than 400 contest in China, including experiential store, shopping malls and exhibitions etc. Famous contest like Electronic Sport China Cup, and competitions held during 2017 China Joy and ‘Internet +’ Expo caught a lot of attention from players and media. 30,000+ players had played V of War during these contests. During the long-term offline operation, V of War have gathered a lot of VR game data, we can say it is a successful to-B offline VR game. The new version of V of War is upgraded to cross-platform e-sports game. We would based the game on the previous successful product, improving the gaming experience, making it more user-friendly. We are willing to be the pioneer of VR content. Special Cross-platform Mechanism Cross-platform Mechanism：Endow PC/VR players with different game roles based on the difference of PC/VR interaction model. PC Role (Human character): 1. Master of different types of weapons; 2. Flexible movement, many sniping points available on map. VR Role (Mech): 1. Duel wielding and stronger defense; 2. Speedy movement, shielding and soaring available.
Hello guys! While the tutorial isn't ready a small image to help the player to not get completely lost at: https://imgur.com/a/9xB4U We still at it. Sorry the long delay between versions. Kinda of a crazy month. In this version i tried to implement Fullscreen. I'm aware of bugs in the combat screen, but there's a reason for that. Keep reading. I need your opinion. Academy to train stats is working. Also i reworked the UI based in some feedback i got. Also the battle auto-resolve system is in place, if you end day with a mission ready to launch the game will auto resolve, still ALOT of adjustes but it's a start. V0.34 - Fullscreen implementation part 1V0.35 - Academy working and rework in how the GUI is.v0.36 - Auto-resolve not balanced at all but a start. So here's the deal guys: I'm thinking in focusing the game more in the town building and dropping the combat part. That way the game can go deeper and be focused ONLY in building your town, building your team and sending them into missions. Missions would be autoresolved, but in a way better system thant it's in place. I wanted to know, What you guys think? Please leave feedback.
You start as Mac a loveable little phagocyte eating as much bacteria as he can. You must be careful to avoid crushing collagen fibers, neurotic nerve cells, toxic toxoplasmosis and lingering listeria. The measure of success is how far you can travel in the connective tissue as this plucky little phagocyte just trying to eat some bacteria. Collect enough bacteria and you can unlock some of Macs' friends.
Want to your improve your eye and finger coordination to attain a super reflexive state in a fun & effective manner ?Burstly promises you to train your brain & activate the mind by forcing you in a focused conscious state.Burstly is an action arcade game which is simple, but with endless fun. Touch your finger anywhere on the screen and slide on to avoid the traps and collect points.burstly is BORN for those who NEVER GIVE UP easily in real life. :) I don't know if this is a bad game but you might want to play now