Follow the adventures of our not-so-heroic band of misfits in their travels around the world as they get themselves into (and out of) various kinds of mischievous and sometimes idiotic adventures!Their first great adventure places our friends scattered all over the place and most have not yet met each other. Our "hero" finds himself being pushed toward helping out his town, since everyone else has run away or is hiding. With nothing more than pure dumb luck at his side, he decides to accept the quest and heads out into the world !This is a complete mini-adventure containing about 2 hours worth of game play and comes to a conclusion after fighting the "final boss" at the end. You can rush to the end and get there sooner, but will likely find the fight difficult if not around level 8+ by the time you get there.The adventure contains a single home town, forest and two interconnected caves. Each new map you visit introduces some new monsters, each being a bit tougher than the one's prior.The forest and first cave maps each have 15 chests hidden within them giving you all kinds of free loot! The second cave contains a small puzzle to solve and then finally the "final boss". You can find a Vendor and Inn within the town where you can buy supplies and rest any time needed. Status of game: I worked on this game for 3 years as a solo project with some help with art/music/sounds. Credits to those involved are given in game. I released this February 2017 and it had some minor success (over 1000 downloads) with pretty much no marketing and seemed to receive a pretty good response from those that did play it.Due to work/life though, I wasn't able to continue onto additional chapters as fast as I wanted (although I have done about 1/2 of chapter 2 in that time). I am mostly curious if anyone here feels it would be worth continuing with the work at this point. As always, any feedback, good or bad, is welcome.GameJolt:https://gamejolt.com/games/mischieviots/144414Android:https://play.google.com/store/apps/details?id=com.netprogs.mobile.games.rpg.mischeiviotsiOS:https://itunes.apple.com/app/id1199121291
Control the Jets of your Spaceship with your Finger tips as you Challenge various Phases. There are 3 phases to challenge, each with 6 levels. Dodge and burn your way past various obstacles as you collect coins and land on the landing pads. Little bit of a throw back to lunar lander, but mostly a unique concept. Can you get the best time? Check the daily, weekly or all time leaderboards.Downloads are free on mobile but steam version costs money.
A prototype of a procedurally generated maze game, that involves defeating enemies and collecting coins.Remember, look at "Have A Good Look" - the game's "Readme" fileEnjoy! I will look forward to all and any comments and feedback.
We are two guys working on a braintwisting puzzle game for Android & iOS, which combines life-like physics, contraptions with various mechanics and complete Time Manipulation. Emerge yourself in this mysterious chalky world, where you will be able to bend time and matter to your will and win over a hundread of cool puzzles, create your own puzzles and challenge your friends that they can't beat them in time! We are currently in close beta, approaching open-beta phase in upcoming weeks. For now all you have to do is signup in Matter of Chalk website and shortly get an invite to Google Play & App Store testing phase.
F.P.S - Frootz per Second A "Hardcore FPS Clicker Game" full of kittens and sugary cereal! Ludum Dare #41 A “Hardcore FPS Clicker Game” full of kittens and sugary cereal! This was a game made for the game jam "Ludum Dare #41" themed "Combine 2 Incompatible Genres". Our take on the theme was to make a clicker game (about kittens and cereal) with FPS shooter mechanics in it. You have to click to obtain Frootz. The more you click, the more FPS (frootz per second) you get, which corresponds to the FPS (frames per second) of the FPS (first person shooter) game the kittens are playing. Gameplay footage: https://www.youtube.com/watch?v=Adfidlxx174 ** DOWNLOAD:** via Ludum Dare #41 Link: https://ldjam.com/events/ludum-dare/41/f-p-s-frootz-per-second ** DOWNLOAD:** via Itch.io Link: https://ianalbuquerque.itch.io/fps-ludum-dare-41 What do you guys think of our game :D? _________________ Reviews "Casually Hardcore" - My mom"A lifetime experience" - Cat Lady"Is over 9.000!" - Copyrighted Character_________________Game Developers Gabriel Medeiros ("Cyber Twilight") [Game Design & Playtester]firstname.lastname@example.org Ian Albuquerque [Game Design & Programming] email@example.com Lucas Lima [Game Design, 3D ART & Sound Design] firstname.lastname@example.org Matheus L. Homsi [Game Design & 2D ART] email@example.com Special thanks to:RPG - Rio PUC Games(a academic group for studying and making games @ Pontifícia Universidade Católica do Rio de Janeiro)
Above the Sky is a relaxing management game where you control a settlement.Download Above the Sky here!
we are a group of 16-17 year old teens that came together to make this project. everything you see and hear is made by us for the CFN Game Jam #3. Eventually, you come to face reality: you have died. The room that you find yourself in is encased completely by walls of bricks, which are made of what seems to be compressed dirt. Two doors, which seem to have been shaped from the Earth itself, protrude the eastern and southern walls. You struggle to remember what happened, and vibrant flashes of the past light up your mind: the vigorous squealing of car tires, an incredible wave of force followed by unbearable pain, the high-pitched screech of an ambulance, the ominous sound of a heartbeat monitor, slowly fading as it goes flat. Beyond the doors, you hear an eerie chanting: “Another’s come, a new deceased, Who’s dodged hell’s flames and heaven’s feasts. Through limbo’s trial you shall fight, Or live in fire or endless night. For soon you’ll face a Taurus cry, If you seek a fight with Gemini.” we plan on releasing an update with a lot more content but for now here is what we made in the ten days for the CFN Game Jam #3
A small game I made over the week. It's not complete and chances are that I won't even release a new build onto here, I'm only looking for feedback.Features:- Platforms, but every single time the player jumps, the platforms change
this is the demo version for the surfaces for more information go to warrior24 youtube channel
Join Mr Monocle in an epic adventure across 8 exciting levels. Travel through Steampunk London taking on the onslaught of renegade robot servants turned bad! Can you find all the secrets? Use springs, switches, Rocket Blocks and take on several enemy in this fun silly adventure inspired by the great platform games of old. Features: Controller support (Xbox 360 controllers) 8 levels Lots of secrets everywhere Classic responsive gameplay Cute 8 bit pixelart
Please your cruel god Armok by stabbing lifeless human carcas repeatedly with an unholy dagger. The more spectacular the desecration, the better! Swipe upwards to fling the dagger in the air. Use your dexterity and precision to master the art of sacrifice! This is my second Unity game made during my quick learning excercise.
DEREZ is a four-player platform fighter about throwing discs, breaking blocks, and launching your foes offscreen.
RoBox 2 is the sequel to our ~5K downloaded original RoBox. The game is simple to pick up and understand by all ages, yet challenging enough to remain fun and entertaining. RoboX needs to save Robo City from a complete power blackout. Navigate through all 100 levels looking for the data clusters needed to restore the lost energy! Move boxes around, use elevators and moving platforms, avoid rockets, wake up sleeping enemies and much more!